Money Making Guide
Proven gold-earning strategies — shipping bin optimization, crop profits, quest rewards, foraging, and combat drops.
Earning Gold in Seikyu
Gold is essential for tools, seeds, upgrades, and gifts. This guide covers every reliable income source, from early-game scratching to late-game wealth.
Income Sources Overview
| Source | Daily Income | Effort | When Available |
|---|---|---|---|
| Farming | 500-2000g | Medium | Spring-Fall |
| Fishing | 300-800g | Low | Year-round |
| Mining | 200-1000g | High | Year-round |
| Combat Drops | 100-500g | High | Year-round |
| Foraging | 50-200g | Low | Year-round |
| Quest Rewards | 100-2000g | Variable | Year-round |
| Cooking | 100-500g | Medium | Year-round |
The Shipping Bin
Your primary sales channel. Place items in the bin, and they sell at midnight with gold deposited the next morning.
# Shipping Bin Tips
- Check prices before selling — Some items are worth more cooked or crafted
- High-value items first — Prioritize shipping the most expensive items
- Bulk shipping — Ship everything at once before sleeping for efficient processing
- Don't hoard — Gold sitting in item form isn't earning interest. Sell what you don't need.
Farming Profits by Season
# Spring Income
- Turnip cycle: 4 days, 40g profit per crop per cycle
- Cabbage: 155g profit per crop over 9 days
- Strawberry (regrowing): 100g+ profit after initial 8-day growth
- Estimated seasonal farm income: 3,000-8,000g (depending on field size)
# Summer Income
- Melon: 400g profit per crop over 12 days
- Watermelon: 350g profit over 11 days
- Pumpkin: 300g profit over 10 days
- Estimated seasonal farm income: 8,000-20,000g
# Fall Income
- Sweet Potato: 140g profit per crop over 7 days
- Eggplant (regrowing): 110g+ per cycle after initial growth
- Apple (regrowing): 120g+ per cycle after initial growth
- Estimated seasonal farm income: 5,000-15,000g
# Winter Income
- No farming — rely on other sources
- Estimated alternative income: 2,000-5,000g from fishing and mining
Crop Profit Per Day Ranking
The most efficient crops across all seasons:
| Rank | Crop | Season | Profit/Day |
|---|---|---|---|
| 1 | Melon | Summer | 33.3g |
| 2 | Watermelon | Summer | 31.8g |
| 3 | Pumpkin | Summer | 30g |
| 4 | Tomato | Summer | 21.3g |
| 5 | Sweet Potato | Fall | 20g |
| 6 | Green Pepper | Fall | 18.3g |
| 7 | Eggplant | Fall | 18.3g+ |
| 8 | Spinach | Fall | 18g |
| 9 | Carrot | Fall | 18g |
| 10 | Cabbage | Spring | 17.2g |
Key takeaway: Summer is your profit season. Maximize Summer crop planting.
Quest Rewards
NPCs post quests on the town board. These offer gold and sometimes rare items:
- Delivery quests: "Bring me 5 Turnips" — easy, moderate gold
- Hunting quests: "Defeat 3 Red Oni" — harder, better rewards
- Fishing quests: "Catch a Pufferfish" — seasonal, valuable
- Story quests: Main story progression — significant rewards
Always check the quest board daily and accept quests that match your current activities.
Foraging Income
Wild items spawn daily along paths and the beach:
- Beach items: Shells, coral, seaweed (15-50g each)
- Forest items: Mushrooms, herbs, flowers (10-80g each)
- **Mountain items": Rare herbs, gemstones (50-200g each)
- Foraging respawns daily and costs no stamina beyond movement
Daily foraging route: Beach -> Forest path -> Mountain base. Takes ~30 minutes game time and earns 100-300g.
Combat Drop Income
Monsters in Fox Ruins and other dungeons drop sellable materials:
| Drop | Source | Sell Price |
|---|---|---|
| Oni Horn | Red Oni | ~50g |
| Slime Gel | Slime | ~20g |
| Plant Fiber | Man-Eating Plant | ~15g |
| Rare materials | Bosses | 100-500g |
Combat isn't the best gold source, but it levels your Combat skill while earning. Run Fox Ruins with a focus on clearing enemies, not just rushing bosses.
Fishing Income Strategy
Fishing is the most consistent year-round income:
- Daily fishing income: 300-800g depending on season and rod quality
- Winter fishing compensates for lack of farming — Tuna (250g) and Blobfish (200g)
- Cook fish before selling — Grilled Fish sells for more than raw fish (and is more useful kept as food)
Early Game Money Strategy (Days 1-14)
- Plant Turnips and Potatoes immediately
- Forage the beach and forest daily
- Fish the rivers when farm work is done
- Ship everything you don't need for quests or gifts
- Accept every delivery quest that matches your current inventory
- Reinvest all early profits into seeds
Mid Game Money Strategy (Days 15-60)
- Focus on high-value seasonal crops (Cabbage -> Melon -> Sweet Potato)
- Invest in rod upgrades for better fishing income
- Start cooking for profit — convert surplus into high-value dishes
- Run Fox Ruins for combat drops and rare materials
- Complete side quests for lump-sum rewards
Late Game Money Strategy (Day 60+)
- Maximize field space with regrowing crops
- Fish the ocean daily for precious catches
- Mine deep for Gold and Mythril ore
- Cook bulk dishes for shipping
- At this point, money should be flowing steadily — focus on upgrades and relationships